Yuumi has been a source of controversy in League of Legends due to the frustration of playing against her. This is mainly because she can attach to allied champions and cannot be targeted by the players, a mechanic that Riot Games will not alter. However, they are making efforts to reduce her power and annoyance factor.
It is worth mentioning that Yuumi will now cost 450 Blue Essence (BE), after the recent champion price changes in League of Legends.
Given below are the confirmed modifications that will be implemented for Yuumi in Patch 13.5 next week.
Base Stats:
- Base Mana: Increased from 400 to 440
- Health Growth: Reduced from 84 to 69
Feline Friendship (Passive):
- Yuumi receives a self-heal and charges a heal for her allies when her spells or attacks affect champions. If she attaches to a partner within four seconds, she automatically brings healing to them.
- Yuumi gains friendship when her attached ally kills champions and minions, and her abilities receive bonus effects when she is attached to her best friend.
- Cooldown: 20-10 seconds (Levels 1-11)
- Heal Amount: 20-105 (+15% AP) levels 1-18
- Additionally, while her passive is active, Yuumi’s auto-attack range increases by 50.
You and Me! (W):
- Removal of Adaptive Force to Yuumi/Ally.
- No longer counts as a “Positive Boon” for Summon Aery
- Best Friend Bonus: Based on Ally Level an additional 10-20% Healing and Shielding Power is gained by Yuumi and gains for her Anchored ally are 3/5/7/9/11 (+4% AP) On-Hit healing. Yuumi’s Healing and Shielding Power has an effect on all of these factors.
Prowling Projectile (Q):
- Yuumi launches a projectile that reduces the speed of the enemy it hits. If Yuumi is Attached when casting, she can manipulate the projectile for a brief period before it becomes Empowered, causing it to greatly increase in speed and slow down enemies by a greater amount.y accelerating and slowing enemies by an increased amount.
- When Yuumi’s Best Friend Bonus is active, the Slow effect of the missile will be Empowered at all times. In addition, if the projectile hits an enemy Champion, Yuumi’s ally will receive On-Hit damage for 5 seconds, which scales with Yuumi’s ability power. The amount of damage increases by up to 75% based on her ally’s Critical Strike Chance.
- Empowered Slow Amount: 55/60/65/70/75/80% decaying over 2 seconds
- Base Damage: 60/90/120/150/180/210 (+20% AP)
- Empowered Damage: 80/140/200/260/320/380 (+35% AP)
- Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds
- Missile Width: Reduced from 65 to 55
- Mana Cost: 50 at all ranks
- Ability reveals the targets hit by the missile.
- Base Slow Amount: 20% Decaying over 1 second
Zoomies! (E):
- The new feature is that now allies will be shielded instead of Healing.
- Cooldown: 12/11.5/11/10,5/10 seconds
- Mana Cost: 80/90/100/110/120
- Shield Granted: 90/120/150/180/210 (+30% AP)
- Move Speed: 20% while the Shield persists
- Attack Speed: 35% (+8% per 100 AP)
- Restores 20/24/28/32/36 Mana to her anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing Mana)
- The best Friend Bonus has been removed.
Final Chapter (R):
- Yuumi shoots five waves of magic that impact both enemies and allies for a duration of 3.5 seconds. When cast while Attached, Yuumi has the ability to direct the waves using her mouse.
- The magical waves cast by Yuumi provide healing to friendly champions, with a 130% boost in healing power to her designated Best Friend. Any leftover healing beyond what is needed is transformed into a shield that lasts for three seconds following the conclusion of the ability.lity ends.
- Yuumi’s magical waves cause damage to all enemies they hit and also apply a stacking slow effect.
- Cooldown: increased by 10 seconds at all ranks to 120/110/100 seconds
- Damage Per Wave: increased at all ranks to 75/100/125 (+20% AP)
- Heal Amount Per Wave: 35/50/65 (+15% AP)
- Slow Duration: 1.25 seconds
- Slow Amount: 10% + 10% additive per wave hit (Max 50% slow)
- Best Friend Bonus: During the duration of the spell, Yuumi’s Best Friend receives a boost of 20/40/60 (+10% AP) Armor and Magic Resistance from the waves.