Valorant update 6.05 patch notes: Gekko updates, bug fixes & more


Valorant’s latest update, patch 6.05, has been released, introducing subtle adjustments to Gekko and addressing numerous bug fixes and performance enhancements. Below is a comprehensive summary of all the changes and improvements featured in the 6.05 patch notes for Valorant, designed to enhance your gaming experience.

Riot Games wastes no time in enhancing the gameplay of Valorant with the introduction of Gekko, the sixth initiator, just a week ago. Now, with the launch of Valorant’s Episode 6 Act 2 and the subsequent release of patch 6.04, the game is equipped with even more improvements and additions. The latest update, patch 6.05, continues to enhance the gameplay of Gekko and its creatures, while also delivering performance upgrades, bug fixes, and more. So, let’s delve into the details and explore all the new features and improvements in update 6.04 for Valorant.

Wingman can come in really handy during 1v1 situations.

Valorant update 6.05: Gekko updates and bug fixes

Riot has recently made significant enhancements to Wingman’s Plant and Defuse targeting, particularly for elevated areas. In addition, they have improved the audio indicators for his Mosh Pit and Dizzy abilities. Another notable improvement is the ability to differentiate whether Gekko’s plasma blasts are aimed at you or your teammate. The patch also includes a variety of other updates, such as a crosshair fix, resolution of social bugs, and more. Moreover, a new performance metric is now available to monitor Render Thread binding. All of these improvements are part of the recent patch, along with the updates made to Gekko’s abilities.

Agent Updates


  • Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.
  • Audio Improvements
    • Added audio variations for Mosh Pit’s (C) explosions
    • Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air
  • VFX Improvements
    • Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete
    • Improved visuals for enemy creature globules
    • Improved performance in Agent Select

Performance Updates

  • Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound




  • Fixed a bug where Wingman wasn’t taking melee damage
  • Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.
  • Fixed multiple animation issues across all abilities.
  • Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.
  • Fixed a bug where Wingman wasn’t able to defuse the Spike after using Swap Team command in a Custom game.
  • Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
  • Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.
  • Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).
  • Fixed a bug where the wrong animation played while casting Wingman.
  • Fixed a bug where Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting.
  • Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.

Gameplay Systems

  • Fixed a crosshair issue where the Import button is grayed out if the you have 10 or more saved crosshair profiles
    • The maximum number of profiles is still 15.
  • Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.


  • Used Memory performance metric now updates when Total Memory performance metric is disabled.


  • Fixed a bug where in cases of bad platform disconnection, players would appear more than once in the friends list.
  • Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
  • Fixed a bug where the invite menu would sometimes flicker.
  • Fixed a bug where unfriending an online player wouldn’t update the count of online friends.
  • Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.
  • Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
  • Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.

So, there you have it — that’s everything included in Valorant update 6.05 patch notes.

Leave a Reply

Your email address will not be published. Required fields are marked *